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12th December 2009, 16:24 | #16 |
BHPian | @ITinspector Like I mentioned before, the reason is simple, file size! So benefit is smaller size, that why i mentioned in my previous post, just like how we didnt want to waste film before, now we dont want to waste bandwidth since a lot of HD content these days stream right to your desk through the internet. Regards, TG. Last edited by Torqueguru : 12th December 2009 at 16:27. |
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12th December 2009, 17:25 | #17 | |||
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| Dear Proton, Let me first make a disclaimer that my post is purely from the point of view of Electronics engineering and not from the point of view of art of cinematography . The link provided and from where you have quoted has factual errors and any text book of TV engineering ( used in 3ed year BE Electronics course can confirm it). While I can not explain what is the asthetic difference in 24 FPS and 30 FPS , I can definitely point errors in the explanation given. So the end result may be same as you say 24 FPS is better for Cinema effect somehow but the explanation given for the same is not correct. Quote:
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Yes 24 FPS is due to Hollywood and film industry which developed independently of TV standards. Quote:
Points highlighted in quote are wrong and you can cross check with any text book on TV transmission. (1) In PAL of NTSC it is never 60 or 50 Complete frames , Analog TV broadcast is always interlaced in terms of number of fixed lines. (2) Gaming does not use 150 FPS or high frame rate for Videos, Gaming uses high refresh rate of monitor for better response time because Graphics rendered on screen is dependent on the user action and the Software running ( Game) so an improved response time is desired. Most of the games use vector graphics and a portion of the screen is refresh so fast refresh rate of Frame buffer and Monitor is favored. This has nothing to do with Video rates. The author of Link is confused between High Refresh rate of Monitors and FB used for gaming and high frame rate of Video. (3) 150 FPS or higher recording has nothing to do with realism but when you record at high frame rate and play them at normal 24 FPS it provides better details example in fight scenes you can distinguish how the punch gets delivered on face and how jaw gets deformed and blood flows. | |||
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12th December 2009, 18:31 | #18 | ||||
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70-200mm f2.8 is an extremely versatile lens and is a very useful range. On the other 100-400mm is good for birding and wildlife type shots as its best ability is ultra reach. If you are going be to shooting sports and street then 70-200mm is simply the best choice, if its more like wildlife or panoramic landscapes 100-400mm is good. If you want to do extreme sports and need lightning quick AF then 400mm f5.6 is a good choice. Quote:
I am merely asking as to what are the benefits of SHOOTING at 24p and not PLAYBACK. With my limited knowledge in the field of video, i only know of the downsides of SHOOTING at 24p. Quote:
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12th December 2009, 19:03 | #19 |
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| Hi AmitK26, You wrote: Let me first make a disclaimer that my post is purely from the point of view of Electronics engineering and not from the point of view of art of cinematography . The link provided and from where you have quoted has factual errors and any text book of TV engineering ( used in 3ed year BE Electronics course can confirm it). While I can not explain what is the asthetic difference in 24 FPS and 30 FPS , I can definitely point errors in the explanation given. So the end result may be same as you say 24 FPS is better for Cinema effect somehow but the explanation given for the same is not correct. Can you show where “60p” is written in the link? You wrote: It is other way round 50 Hz in Europe and PAL has 50 Hz and USA has 60Hz and NTSC has 60 as refresh rate the purpose was two fold in early days of TV Oscillator was still expensive circuit and clock could be derrived from power source and secondly to reduce interference You’re right here: I tried to edit the post but went over the 20 minute limit for editing. My bad, must try not to show off and must compose my posts in Word before plonking posts in in real time! You wrote: May I again humbly reiterate that above all is Bunkum on that link. Points highlighted in quote are wrong and you can cross check with any text book on TV transmission. (1) In PAL of NTSC it is never 60 or 50 Complete frames , Analog TV broadcast is always interlaced in terms of number of fixed lines. But an interlaced frame is a complete frame! If you take a frame grab of Standard Definition TV, you will get a complete picture at half resolution! You wrote: (2) Gaming does not use 150 FPS or high frame rate for Videos, Gaming uses high refresh rate of monitor for better response time because Graphics rendered on screen is dependent on the user action and the Software running ( Game) so an improved response time is desired. Most of the games use vector graphics and a portion of the screen is refresh so fast refresh rate of Frame buffer and Monitor is favored. This has nothing to do with Video rates. The author of Link is confused between High Refresh rate of Monitors and FB used for gaming and high frame rate of Video. But the Graphics Card generates the same frames as a video camera, NTSC or PAL or HD, only at a 150 frames per second rate! My contention is that high frame rate is conducive to immersing the gamer in a real life environment, while the film camera tries to do just the opposite, make a viewer think he is seeing dreams! And having a high response time (2-5ms) monitor is again good for gaming, as well as for sports and other real action footage. Also, maybe it’s not helpful to introduce monitor response time into the discussion? You wrote: (3) 150 FPS or higher recording has nothing to do with realism but when you record at high frame rate and play them at normal 24 FPS it provides better details example in fight scenes you can distinguish how the punch gets delivered on face and how jaw gets deformed and blood flows. I’m not sure how this is achieved, but again this is not useful to the discussion. I’m speaking not from referring to text books, but from actual time spent on Avid non-linear editing and Quantel Paintbox workstations used for broadcast quality video. We can have a separate discussion for gaming rigs and their requirements if you want: as I have mentioned elsewhere, I used to cobble together rigs for a living! Last edited by proton : 12th December 2009 at 19:05. |
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12th December 2009, 19:35 | #20 |
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| Quote:- "150 FPS or higher recording has nothing to do with realism but when you record at high frame rate and play them at normal 24 FPS it provides better details" But wont it result in very slow motion? |
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12th December 2009, 20:42 | #21 | |
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Very well observed! Find "slow motion" here: http://philipbloom.co.uk/2009/05/21/...t-joshua-tree/ | |
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12th December 2009, 22:13 | #22 | |||
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It is not written in link . The link says "60 distinct frame" which is 60p actually they should have written 60 interlaced frame with 525 scan lines. Quote:
NTSC It is not digitized so each frame there means 525 horizontal scanned lines , and not a discreet frame as in digital for example 680X480X24 bits in case of 24 bit depth VGA frame. When you do a frame grab the NTSC or PAL using a PC card for example actually the PC card first converts the analog video in a number of discreet frames as per framerate of the card and one of this frame is grabbed from the memory. So you get is a close digital approximation in form of full frame but it is not exactly same as the NTSC or PAL half frame. I hope i have clarified the difference. Quote:
No again graphics card does not generate same frame as NTSC and PAL. NTSC and PAL are not digital transmission they work in terms of scanned horizontal lines. Remember analog TV systems were designed keeping CRT in mind so this concept of horizontal lines come in to picture. So the cathode beam used to sweep horizontally from top left corner to bottom right corner with some banking intervals for synch etc. NTSC and PAL are essentially same. On a digital TV such as an HD TV the chip set converts this analog frame data to digital frames and provide the same to be rendered. Which is close approximation in terms of frame but it can never be better in terms of information content. The HD TV and PC Video Cards are digital , Lets take previous example of simple VGA card which gives 640X480 pixels with color depth of 24 bits at 24 FPS so here the frame buffer for each frame would be 640X480X24 bits and to stop the jitter you need to have some buffer so lets say if a buffer of 10 frame is required so it will maintain 10 frames at a time in memory in case the rendering device ( LCD device) is slower and say can handle only 5 FPS then 5 frames will be dropped from the buffer. A real graphics card is lot more complex then this simple arrangement and usually frame rate and buffer is adopted as per the display by card. Now you must be thinking how monitor response comes in to picture ? Well LCD monitor ( for simplicity sake) is a memory mapped device. The Framebuffer Data is written to a Graphics RAM which is mapped pixel by pixel to the display so for displaying each frame the whole frame is written to the graphics RAM and an interrupt is generated, This is known as bit paletteing and this image is displayed on the LCD. So suppose if the Graphics card is generating very high frame rates say 150 FPS but the LCD display can show only 50 FPS then there will be a lot of frame-drops due to buffer getting full ( in above example 10) and a gamer will observe the jitters So for gaming setup a high FPS card should be matched by a display. The monitor repose time of 2ms or 5 ms is little different then this it is related to how fast LCD can refresh once command to display image is received ( image is bit paletted) so a slow response will result in some ghosting. Now why I have LCD example and not CRT, Well CRT moniters involve one more stage the data recived on D-SUB connector is again converted by circuitry to the format again to move the cathode ray beams and it complicates things. But the refresh rate of CRT is lot better then LCD ( 2ms or 5ms). Quote:
May be end result is same that 24 FPS provide film effect but explanation was incorrect. BTW : Yes 150 FPS played back at 24 is what will provide matrix kind of fight sequences and that is what I have explained. If you really want to highlight intermediate seqences such as slow motion display to decide a run out case by 3ed Umpire in cricket match you need high FPS. Last edited by amitk26 : 12th December 2009 at 22:22. | |||
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12th December 2009, 22:21 | #23 |
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Yes exactly and that is what it is used for example in a cricket match you need a very high FPS rate to decide the run out to capture intermediate details. In case recording is done at 24 FPS then even playing it frame by frame you may not be able to decide when exactly bails fell off. |
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12th December 2009, 23:02 | #24 |
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| Hi AmitK26, Let’s regroup. What is germane to the topic is this: You wrote: It is not written in link . The link says "60 distinct frame" which is 60p actually they should have written 60 interlaced frame with 525 scan lines. The contention is that HDTV’s 60fps is not advantageous to “film look”. This is because the eye is bombarded with 60 complete images per second (whether interlaced or progressive), which in conjunction with persistence, EXAGGERATES/HIGHLIGHTS the faults in the image capture. Now film was always 25 fps, and covered over many sins, giving a soft focus effect. Read my lips: great for movies! This was still retained when the film was converted to dvd format by adding an additional frame for 3:2 pulldown purposes, giving you the NTSC’s 60i/29.97fps, maintaining the film look. HDTV with its 60fps rate lost the advantages of SDTV 30fps, but tries to overcome the problem by using the technique described in the link. BTW, nice discussion: your other points are spot on, but a little OT. It’s always good to question the status quo: things change all the time, and experts sometimes are not up to date. And always question statements, like Navin Sir often says: Don’t accept anything based on “authority”: always ask for explanation and demand that people defend their positions, and require from them accountability to logic and reason. PS My new Panasonic Lumix compact tz7/zs3 has avchd lite which is 25fps HD and since it has a ccd sensor, no rolling shutter effect! http://philipbloom.co.uk/2009/06/02/...ket-hd-camera/ Last edited by proton : 12th December 2009 at 23:20. Reason: tidy up |
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13th December 2009, 13:01 | #25 | ||||||||
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Pull down the frame rates and you have a 24p video with higher quality than if shot at 24fps. Biggest benefit being removing jittering for fast pace actions. Quote:
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Such high fps in games are definitely helpful to create real life like scenario. What i am trying to put down is 24p is not required to create dreamy look. There are other ways to do it. I am just going to put an easy example. Anyone who played Need for speed most wanted can check it out, every single time you saw a cop or car jumped over the roof or went in air, fps did not dropped out but you were put in a dreamy look scenario. 2ms response time give your a maximum refresh rate of 250hz, any thigh higher not possible with 2ms response times. Graphics card is usually outputting with 90hz refresh rate, so 2ms response times actually means nothing, just a marketing hype Quote:
We should stop calling it 24p since that related to PLAYBACK and just call it 24fps since that relates better to SHOOTING. And your experience is well welcomed, we are all here to learn and share our experiences Quote:
Even if you try to watch the blu-ray at 24p, some of the scenes will already be pulled down to 2:3 to 60i and then back pulled down to 3:2 to 24p, so the jittering is removed. Quote:
But yeah its good to have a heated debate/discussion. Quote:
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In Australia Bigma is a really popular lens with 1.7x TC combo for wildlife photography. Cheers | ||||||||
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13th December 2009, 18:40 | #26 |
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| Quote The biggest difference to me between 24p and 60i video is the motion signature created by a camera's recording mechanism. NTSC video records 30 images per second, however, each image is divided into two separate fields that interlace to form a complete image. This results in 30 odd-field images and 30 even-field images recorded each second. Consequently, 60 separate half-resolution images are recorded every second. Movement and its associated motion blur are therefore captured at a much quicker 1/60th of a second, with a negligible blanking interval in between field exposures. The outcome produces significantly less motion blur, and a sharper image, as the images are captured more frequently and for a shorter duration. This is what gives video its too-smooth look. It looks real like the human eye sees, and therefore not suitable for the fantasy worlds of motion pictures. HD Cinema (and motion picture film) is recorded at 24 images per second (24fps) as full frames. Motion blur is the blurred effect you get when exposing an image with movement. With a typical 180 degree shutter, the exposed image movement, and subsequent motion blur, is therefore recorded for 1/48th of a second and results in more motion blur than 1/60th like NTSC. This gives you the motion clairity signatures of HD Cinema and 35mm motion picture film. Simulating 35mm Motion Picture Clarity in After Effects by Daniel Broadway The above is a good starting point, if you want to further discuss the aesthetic advantage of the "film look". |
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13th December 2009, 21:41 | #27 | |
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As all of this discussion is irrelevant to DSLR and we are not converging on anything I will refrain from posting further on this. PS : I still maintain that I am not questioning teh end result that somehow 24FPS gives film look but the reasons cited on the provided source are technically incorrect and with this I would like to conclude this conversation from my side. If mods want they can create a new thread on Broadcasting / streaming / encoding standards and we can discuss further there. Last edited by amitk26 : 13th December 2009 at 21:44. | |
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14th December 2009, 12:48 | #28 | |
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I think I found the simplest explanantion. If you want motion blur in still image capture, which is better: 1/46 or 1/60 sec? Now apply the same principle to moving image capture! Cheers! | |
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14th December 2009, 14:52 | #29 | |
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Cheers | |
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14th December 2009, 15:54 | #30 | |
Senior - BHPian | Quote:
shutter open time <--> |XXX________|XXX________|XXX________|XXX________|X XX________| <-----------> a frame I have a different question, somewhat related to DLSRs: Most of the new DLSRs have HD video capturing capability as we know. I've heard that any DSLR's shutter has a line time (no. of actuations) So, does this mean that shooting HD videos for long will significantly reduce the lifetime of a DSLR? Last edited by clevermax : 14th December 2009 at 16:11. | |
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